SHARED DEFINITIONS

The language of real-time generative media.

“Real-time” can describe a completed clip, a continuous stream, or a world that reacts to actions. These definitions keep those products and their measurements separate.

FROM TERMS TO DECISIONS

Definitions become useful when the clock is attached.

Use RTR for completed clips, first-frame latency and cadence for streams, and action-to-effect latency plus state persistence for interactive worlds.

Read the benchmark methodology