TRACKING THE GENERATION THRESHOLD

Real-time AI video is crossing the playback threshold.

The evidence-backed database for faster-than-playback video, streaming generation, and interactive world models.

Sources on every claim Dated verification
LIVE MEASUREMENTH3 MAX · 768P
RTR0.60OFFICIAL INFERENCE CLAIM
GENERATION2.99s÷PLAYBACK5.00s=FASTER

RTR below 1.00 means a clip can be generated faster than it is consumed — under the stated conditions.

SEPTEMBER 03, 2026New category forming:

generation time has crossed below consumption time.

Open radar →

MODEL SELECTOR

Start with the product you need to ship.

Choose a realtime loop and the requirements that cannot move. We return documented matches and keep every evidence gap visible.

Open the full selector
01

What are you building?

The product loop determines the realtime class.

Model requirements
02

What do you require?

Required features filter. Preferences change the order.

SELECTED LOOPNext scene · Class A

THE DATABASE

Realtime, with the conditions attached.

View all 12 models
ModelRealtimeBest RTROutputAccessEvidence
H3 MaxfalCLASS A · FASTER CLIP0.60480p / 768pAPIOFFICIAL CLAIM
Genie 3Google DeepMindCLASS C · INTERACTIVE WORLD—720p · 24 FPSlimitedOFFICIAL CLAIM
H3 Max TurbofalCLASS A · FASTER CLIP—480p / 768pAPIOFFICIAL CLAIM
HeliosReactorCLASS B · STREAMING—Not reportedAPIOFFICIAL CLAIM
LingBot-WorldRobbyantCLASS C · INTERACTIVE WORLD—Not reportedOpen weightsPROJECT REPOSITORY
Lucy 2.0DecartCLASS B · STREAMING—Not reportedAPIOFFICIAL CLAIM
12MODELS TRACKED
11REALTIME-CLASSIFIED
3REALTIME CLASSES
100%SOURCE-LINKED

A SHARED LANGUAGE

“Real-time” is three different products.

One label has been stretched across clips, streams, and responsive worlds. Our classification keeps their engineering constraints separate.

A

FASTER-THAN-PLAYBACK CLIP

Finish before the viewer does.

A complete clip arrives in less time than it takes to watch. Measure generation with RTR.

RTR < 1.00Understand RTR →
B

STREAMING GENERATION

Frames arrive continuously.

The output starts before the generation ends. Measure first frame, cadence, jitter, and interruption.

TTFF · FPS · JITTERDefine real-time AI video →
C

INTERACTIVE WORLD MODEL

Actions change what comes next.

The system preserves state while user input affects future frames. Measure control latency and horizon.

ACTION → EFFECTDefine interactive world models →