WORLD MODEL GLOSSARY

What Is an Interactive World Model?

An interactive world model generates future observations conditioned on actions while maintaining enough state for a user or agent to continue interacting.

The visible output may look like video, but the product requirement resembles a game loop: input must affect what appears next quickly and consistently.

Interaction is the boundary

A video model can encode physics without exposing live control. We classify a system as Class C only when user or agent actions affect future generated observations during the running session.

What to measure

Action-to-effect latency, accepted input frequency, output FPS, control vocabulary, session horizon, object state, spatial memory, and revisit consistency determine whether a demo can become a product.

Where it may be used

Generative games, robotics simulation, embodied-agent training, interactive stories, virtual production, and persistent live worlds are early application categories.